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(Continued from page 22)
game. Its gun selections were default and stock
while choosing each map.
Perfect Dark allowed you to pick your own character‘s
head and body, and allows you to customize what
weapons were used in a 1-7 style. This allows you to
really make matches interesting or really difficult
depending on your spawn point. The maps in either
game have their charm. Yes, some are reused, but
they are balanced enough depending on your style.
The modes of games are the same; however, in Per-
fect Dark, sims are thrown into the mix adding an
entirely new level of skill.
How can you pick one over the other? Well, if you
take the time to learn every feature in Perfect Dark,
you can build custom stages that not only are bal-
anced, but addictive to the point that you will never
get tired of them. GoldenEye‘s lack of options is an
advantage to those who just want to play, since they
have already been designed for a well-balanced ex-
perience. It ultimately comes down to whether or
not you want to customize everything, or stick with a
well-balanced experience.
I have to give the edge for Perfect Dark on this, its
customization allows you to get an entirely new ex-
perience again and again. Plus, using a memory card,
you can save your settings. This way you can simply
plug in, save time and keep track on how many peo-
ple you tagged over the course of your play. This
prevents the multiplayer mode from getting old, and
takes the round.
Winner:

FINAL VERDICT:
This was one tough match,
and although many people
would have predicted Gold-
enEye to be the victor, the
real winner is Perfect Dark.
The added features and
gameplay squeak by the
perceived favorite. Many people will probably dis-
agree with some of the close call decisions. All I can
say is both of these games deserve to be in your
collections, and as the Game Battle rules state, all
decisions are final. So until next time, take care. I
will see you next month for more Game Battle!
Next Month!
A Three-Way battle between Super Mario 2, Zelda 2
& Castlevania 2 for the Nintendo 8-bit!!
Ready… FIGHT!
23 | Video Game Trader Magazine | June 2008 | www.VideoGameTrader.com
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