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(Continued from page 13)
each level. After beating level 20, ―the last
level‖, it means the player has been victorious
and the enemy invasion stopped. The player is
rewarded with another 3D pre-rendered anima-
tion, but this time representing the journey of
the spaceship flying back home.
Vectrexians is a noisy game. The sound of the
game is close to the original and includes the
noises for the dive-bombing aliens, missile
launches, explosions, and cyclic humming
background. The start-up music is somewhat
unusual, not so much melodic, but more of an
eerie sounding collection of notes ending in a
sound which could be straight out of an 80‘s
synthesizer pop band, all in all, adding to the
atmosphere that the aliens are arriving.
Vectrexians, as implemented to the high level
in this release, would never have been possible
in the early 80s during the time of the Vectrex.
Then, memory came at a premium and a 4K
Game ROM sounded generous. However, using
today‘s technology, the Vectrexians‘ cartridge
stores 48K of program code on two 32K banks
of memory. The memory space has been util-
ized for storing the game code, the music, and
the 3D pre-rendered data for the start and end
animations.
One word of warning to those who are consid-
ering purchasing Vectrexians, especially to
those not on the same continent as Belgium,
where Kristof is based. Although the game
comes in a strong vacuum-formed game box
and is sent out in a Jiffy bag, some purchasers,
including myself, have not been so lucky with
the post office and have ended up with dam-
aged boxes. Generally it‘s a bit like a lottery
with the post office, and sadly some parcels do
get damaged. To ensure all the work that Kris-
tof went to in making such professional looking
packaging does not go to waste, ask him to
send the game in extra packaging.
Overall, Vectrexians is an excellent and faithful adapta-
tion of Galaxian. Everything about this game, i.e. the
game case, the overlay, and the game itself, has been - P. Ian Nicholson
exceptionally executed. The length of time it took for the
game to be officially released was well worth the wait.
14 | Video Game Trader Magazine | June 2008 | www.VideoGameTrader.com
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